POV-Ray : Newsgroups : povray.binaries.images : Makehuman 1.0.0 is here! : Re: Makehuman 1.0.0 is here! Server Time
1 Aug 2024 06:20:54 EDT (-0400)
  Re: Makehuman 1.0.0 is here!  
From: Chris B
Date: 4 Mar 2009 11:47:05
Message: <49aeb089$1@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote in message 
news:49aea1c6$1@news.povray.org...
>
>
> Hm. Maybe even simpler then. A Poser figure's hair is provided with a 
> skull cap which closely follows the shape of the head where hairs should 
> be. This can also be made quite easily for other body parts, e.g. for 
> growing a beard. Using this skull cap (which exports to POV as a mesh2 
> object, just like the rest of the Poser figure) your macro could grow the 
> hair just like you describe, and use trace on the main figure to find the 
> collision points. Seems feasible to me :-)
>

Yes that does sound quite feasible then. So long as it gives you something 
to tell you the position and orientation of the skull cap on a posed figure?

Regards,
Chris B.


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